David Cage Professions : Musician Born : June 9, 1969 Browse All Authors Top 29 quotes by David Cage In general, I don't like game mechanics, I mean it's the idea you do the same things through different levels. I think, in my mind, it's an ideas I don't really like because I love to do different things and like to see the story moving on and I like to do different things and different scenes, not do the same thing over and over again. If it involves violence at some point fine, if it makes sense in the context. But violence for the sake of violence, it doesn't mean anything to me anymore. David Cage mean moving thinking I've always felt that 'game over' is a state of failure more for the game designer than from the player. David Cage designer player games It's like creating an artificial loop saying, 'You didn't play the game the way I wanted you to play, so now you're punished and you're going to come back and play it again until you do what I want you to do.' In an action game, I can get that – why not? It's all about skills. But in a story-driven experience it doesn't make any sense. David Cage skills games play Playing with light is something that is very important, especially when you want cinematography in your game. David Cage game you important light Life is sometimes you're happy, sometimes you're sad, sometimes you're in love, sometimes you fight, and that's a life. David Cage you sad love life 'Heavy Rain' is a cousin of the 'Choose Your Own Adventure' books. David Cage choose your rain adventure 'Heavy Rain' is really 'Fahrenheit' with more experience, more maturity, and probably a better vision and understanding of how this type of experience can be created. David Cage maturity experience vision rain Game Over is a very frustrating game convention. In short, it means, 'If you were not good enough or did not play the game the way the designer intended you to play, you should play again until you do it right.' What kind of story could a writer tell where the characters could play the same scene ten times until the outcome is right? David Cage game good you not-good-enough My goal is for 'Heavy Rain' to leave an imprint in you and change a little bit of who you are and how you see things. Maybe the key characters and key moments will leave a trace in you. If you don't have this ambition as a video-game creator, then maybe you should do something else, because this is what creation and art is about. David Cage you change rain art When you're a writer, you talk about things that move you, that you feel really deep inside you that's something that moves you, and you hope it'll move people, too. David Cage feel you hope people We, as individuals, are defined by the choices we make. Some of our decisions can have very significant consequences and totally change the courses of our lives. David Cage decisions consequences choices change The first movies were made by technicians building their own cameras. Movies became an art when technicians worked on the technique and artists took care of the content. David Cage movies building care art People trying new ideas are a blessing for gamers and in the industry in general. David Cage new blessing people ideas 'Indigo Prophecy' already brought a lot of new features to the traditional adventure genre, including the Action system, MultiView, Bending Stories, etc. 'Heavy Rain' will include features like advanced physics and AI, realistic characters and living environments. David Cage ai action rain adventure When we talk about technology, often, we talk about the fact that it's going to be cool; it's going to do all these things for us. But at the same time, technology will deeply change our societies. David Cage cool technology change time With 'Detroit,' we realized that we wanted to create an experience that could be meaningful. David Cage realized create detroit experience Choices are a very important part of our lives. David Cage our very important choices As a storyteller, I've always been fascinated with the idea of recreating this notion of choices in fiction. My dream was to put the audience in the shoes of the main protagonists, let them make their own decisions, and by doing so, let them tell their own stories. David Cage doing shoes choices dream I believe that interactive storytelling can be what cinema was in the 20th century: an art that deeply changes its time. David Cage cinema time believe art I broke pretty much every rule of classic game design and tried to invent new ones. David Cage new game classic design Similar Authors Adam Jones musician Izzy Stradlin musician Bon Scott musician Brad Delp musician Brad Delson musician Brian Eno musician All Authors